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Renegade 17
Unreal EngineBlueprints

Role & Scope
Role:Gameplay Programmer / Level Designer
Team Size:7
Platform:PC
Duration:6 months
Status:Released
About this game
Renegade 17 is a singleplayer FPS game that combines fast-paced combat with physics-based puzzles. Built in Unreal Engine using Blueprints, the game features a variety of weapons, enemy types, and environmental challenges that require both reflexes and problem-solving skills.
My Contributions
Gameplay Scripting & Systems Implementation
- Scripted 20+ gameplay events and mechanics using Unreal Engine 4 Blueprints.
- Implemented combat encounters, triggers, scripted sequences, and progression beats.
- Iterated on gameplay scripts based on playtesting to improve pacing, clarity, and challenge.
Level Design & Player Experience
- Designed and implemented the level “High Rise” from concept to playable final.
- Applied IPM (Introduce, Practice, Master) methodology to teach and reinforce gameplay mechanics.
- Developed level layouts using 2D maps, beat charts, mood boards, and blockmesh passes.
- Balanced combat encounters, traversal, and sightlines to support intended player flow.
- Collaborated with teammates to align level design with overall game tone and mechanics.