Fruit Ninja Classic+
UnityC#
Fruit Ninja Classic+ is the Apple Arcade version of the classic mobile game, shipped and live with a large active player base.
I designed and implemented new blade powers on top of the existing core slicing systems, and built monthly live events with progression tracking and reward delivery while keeping everything stable across release cycles on a live product.
Blade Powers
A few blade powers I designed and implemented.
What I Did
Gameplay Systems & Mechanics
- Designed and implemented new blade powers using C#, integrating activation logic, cooldowns, effects, and scoring modifiers.
- Extended existing gameplay systems to support new blade powers and events.
Live Ops & Events
- Designed and implemented monthly live events for Apple Arcade, including theming and rewards.
- Supported live operations by hot-fixing issues and validating event behavior across release cycles.
Systems Integration & Tools
- Diagnosed and resolved daily gameplay bugs across blade powers, scoring, progression, and UI integration.
- Collaborated cross-discipline to ensure art, audio, and UI systems were correctly triggered by gameplay events.