Renegade 17
Unreal Engine 4Blueprints
Renegade 17 is a singleplayer FPS combining fast-paced combat with physics-based puzzles, built in Unreal Engine 4 and released on itch.io.
I owned the level "High Rise" from concept to final. This included creating 2D maps, beat charts, mood boards, and blockmesh passes, with combat, and traversal balanced around the Introduce–Practice–Master methodology so mechanics teach themselves through play. On the scripting side, I implemented 20+ gameplay events and mechanics in Blueprints, iterated through playtesting to improve pacing and feedback.
What I Did
Gameplay Scripting & Systems Implementation
- Scripted 20+ gameplay events and mechanics using Unreal Engine 4 Blueprints.
- Implemented combat encounters, weapon mechanics, and movement abilities.
- Iterated on gameplay scripts based on playtesting to improve pacing, clarity, and challenge.
Level Design & Player Experience
- Designed and implemented the level "High Rise" from concept to playable final.
- Applied IPM (Introduce, Practice, Master) methodology to teach and reinforce gameplay mechanics.
- Developed level layouts using 2D maps, beat charts, mood boards, and blockmesh passes.
- Collaborated with teammates to align level design with overall game tone and mechanics.